When the game became " Super Pac-Man", Otto's love interest became a red-colored Pac-Man, and became subject to replacement. The intermission animation was then inserted to Crazy Otto, where Otto's love interest and female counterpart was colored red, which had to be female since a heart appeared during the intermission. Programmer Mike Horowitz, who worked on cutscenes during Crazy Otto's development, got inspiration of a boy meeting a girl, chasing each other and finding true love during a drive to a friend's wedding. The game's main character, Otto, was replaced with Pac-Man and the game title became "Super Pac-Man" (not to be confused with Namco's own Super Pac-Man, which released after Ms. ![]() With Namco's collaboration, the game went through many changes. Midway acquired the rights to Crazy Otto and began working with Namco's Japanese offices to rework the game for distribution. Rather than sell it as a conversion kit to Pac-Man, Midway wanted to distribute Crazy Otto as a sequel to the game. Midway became enthusiastic that such a game had come to their attention as they were hoping to capitalize on Pac-Man's success with a sequel. Rather than scrap Crazy Otto, GCC decided to present the Crazy Otto modification kit to Bally Midway, the distributor for Pac-Man in North America, to avoid legal troubles. The lawsuit with Atari had already settled by the time Crazy Otto was completed. Part of the settlement in the case barred GCC from selling future conversion kits without approval from the original game manufacturer. GCC eventually settled with Atari by developing games for the company. During the development of Crazy Otto, Super Missile Attack became subject to a lawsuit by Atari, Missile Command's original manufacturer. Upon gaining attention of Pac-Man's surge in popularity, GCC began development on an unofficial Pac-Man modification known as Crazy Otto, which featured a Pac-Man-esque character with legs and blue eyes named Otto development on Crazy Otto commenced in 1981 following the completion of Super Missile Attack, a modification of the game Missile Command. ![]() The bottom right sketch is for a character from Atari's Food Fight.ĭeveloper General Computer Corporation (GCC) developed and sold modification kits for existing arcade games by reverse-engineering the games. Production sketches of the main character "Otto" from Crazy Otto (1981), the character that would evolve into Ms.
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